Hardsurface Designing In 2D Photoshop
https://artbyha.gumroad.com/l/2Design?recommended_by=library
This tutorial covers all the processes and thinking strategies I use to create 2D Hardsurface Concepts/Designs.
It covers topics from "What brushes to use" to "How to draw and design".
There are 6+ hours of content including Real-Time as well as Time-Lapse,
Plus Extra bonus content as well.
https://www.skillshare.com/classes/HardSurface-Modeling-Foundation-Tutorial/434474993
Learning the basics of a job is one of the most important things to consider. In this course, you will master the principles of hard surface modeling, and in 2 complex and easy projects, you will learn how to use these principles. After seeing this tutorial, you need to practice to use these methods and techniques in various forms and models. Learn hard surface modeling in less than 4 hours and have fun.
Artstation – Hardsurface modeling a Sci-Fi Gun with HardOPS in Blender
https://www.artstation.com/marketplace/p/n2G1/hardsurface-modeling-a-sci-fi-gun-with-hardops-in-blender-2-8
This tutorial is about HardSurface Modeling in Blender 2.8. I'll explain you my process and the tools I use showing the entire modeling of the Sci-Fi Gun almost 2 hours of work. I also share some free plugin and tricks for making hole, smooth transition...
This tutorial is recommended for a beginner/intermediate level in blender3D. Only downside of this tutorial is you have to have a HardOPS plugin (just HardOPS not BoxCutter).
15 HardSurface Material Stamps - Emissive HardSurfaces -4k Textures & Alphas+3 Free Sam
http://www.artstation.com/marketplace/p/W3DXO/15-hardsurface-material-stamps-emissive-hardsurfaces-4k-textures-alphas-3-free-samples-vol-01
https://www.artstation.com/learning/courses/bkk/hardsurface-rendering-in-redshift/chapters/rVY/introduction
In this course, Christophe Desse shares his process for achieving realistic final renders of hardsurface assets, using Redshift. Christophe shares some basic resources to get up and running before walking through how he lays out his scene, covers materials and textures, and sets up the final render that will result in beautiful, attention grabbing, presentation pieces ready for a portfolio.
Alpha Channel : No | Looped Video : Yes | Frame Rate : 30 | Resolution : 3840x2160 | Video Encoding : H.264
Hardsurface alpha sample set for ZBrush, Quixel and Substance painter, 20 brushes and height/alpha maps, all 2048x2048.