Fstorm Render Fundamental Course
https://www.artstation.com/marketplace/p/2Ga9/fstorm-render-course
FSTORM RENDER is the most powerful Pure GPU render engine for ArchViz, also capable for massive environment, set extension & some VFX projects. its a NVIDIA CUDA based QuasiMontecarlo Pathtracer with a short learning Curve, Focused on artistic approach with a true like-photographic Tonemapping response. Solid for animation & very photoreallistic.
Fstorm v1.5.1C for 3DS Max 2016-2023
http://fstormrender.ru/
FStormRender has being developed by PinkSoft LTD since 2015 and becomes the most popular GPU render with architectural 3d artists due to its speed, quality and simplicity. FStormRender doesn't use any existing solutions implemented in other render engines and uses only inhouse technologies giving outstanding, unique and photorealistic result. FStormRender gets constantly improved by implementing new features and optimizing existing ones to keep GPU rendering leadership. FStormRender available only for 3ds max. 3ds max plugin is deeply integrated to 3ds max environment and supports all necessary features. Build-in scene converter easily and carefully converts any scene from Corona, VRay and Octane renders.
26 minutes of video covering the creation of 3 FStorm materialis
Car paint material used in my Porsche included (Thank you Jeff Patton for letting me share your flakes texture)
80 minutes of video showing my "Fstorm Challenge #1" project from start to finish.
Package of a short video explaination of how the lighting is made in this image (see below), and the HDRI used, custom made by me.
40 minutes of video that explains the modelling and shading process of this glass.
The finished model and maps I used is included in the package as .max (2014), .obj, and .fbx.