ARS Maquette Pro Font Family



ARS Maquette Pro Font Family


Since its initial design in 1999 and public release in 2001, ARS Maquette has been widely popular. Something about its clean and stylish simplicity seemed to speak to designers and companies alike. And for any typeface to be able to speak to people (however loudly), is a powerful thing.

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Ars Nova FontArs Nova Font


Ars Nova Font


Ars Nova is an up-to-date incarnation of the Art Nouveau flair. Suited for striking typographic effects. Suited for some nostalgic pleasure. Specially suited for creative minds. Cheers!

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Sculpting a Monster Maquette | Part 3 with Jordu Schell
 Sculpting a Monster Maquette | Part 3 with Jordu Schell
English | Video: 720p 
https://www.nma.art/videolessons/sculpting-a-monster-maquette-from-imagination-part-3/ 

Experience the entire workflow of Hollywood creature designer Jordu Schell as he sculpts a monster maquette from imagination. In the final part of the series, it’s time to color the monster! Jordu’s technique involves applying a base coat of opaque watercolor, adding color for the details of the features like veins, mouth, and horns, and finishing with soft air-brushed colors. Finally, he bakes and carefully places small teeth for the monster out of Sculpey clay. We hope to have Jordu back soon!

user Gamystyle |  Comments: (0)

 

Sculpting a Monster Maquette | Part 2 with Jordu Schell
 Sculpting a Monster Maquette | Part 2 with Jordu Schell
English | Video: 720p 
https://www.nma.art/videolessons/sculpting-a-monster-maquette-from-imagination-part-2/

 

 

Experience the entire workflow of Hollywood creature designer Jordu Schell as he sculpts a monster maquette from imagination. In this lesson, the second part of the series, he refines the major forms of the sculpture with a wire brush, adds details like muscle striations, veins, and texture. By the end of this lesson, he’s ready to add final touches and paint the maquette!

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Sculpting a Monster Maquette | Part 1 with Jordu Schell
 Sculpting a Monster Maquette | Part 1 with Jordu Schell
English | Video: 720p
https://www.nma.art/videolessons/sculpting-a-monster-maquette-from-imagination/
 

Experience the entire workflow of Hollywood creature designer Jordu Schell as he makes a monster maquette from imagination. In this lesson, you’ll learn all the materials and supplies needed to build an armature, basic clay application techniques, the importance of choosing a pose, and tips for sculpting hands, head, and tail. Jordu emphasizes the need to integrate each part of your maquette into the whole. For instance, a tail cannot simply be patched onto your maquette– it needs to match the balance of the creature’s pose, have it’s own underlying anatomy, and have structural assimilation into the creature’s back.

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StanWinstonSchool - How To Sculpt A Character Maquette: Human Anatomy

StanWinstonSchool - How To Sculpt A Character Maquette: Human Anatomy
English | .MP4 | AVC1 1280x720 24 fps | AAC 256 Kbps 44.1 KHz | 1.49 GB
Genre: eLearning


Renowned character sculptor Jordu Schell (AVATAR, HELLBOY, MEN IN BLACK III) teaches you to sculpt a human figure in clay. Along the way, he shares a wealth of information, including discussions of basic human anatomy, the importance of pose, and how to develop your own artistic voice.

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JORDU SCHELL CREATURE STUDIO MAQUETTE SCULPTING AND PAINTING BOOKWARE ISO-LZ0
JORDU SCHELL CREATURE STUDIO MAQUETTE SCULPTING AND PAINTING BOOKWARE ISO-LZ0 | 4.86GB
Genre: eLearning | Language: English

In this lecture, one of Hollywood's most prolific concept sculptors, Jordu Schell demonstrates the techniques he employs in creating a dynamic creature concept sculpture. Jordu begins with a rough armature, then walks you through the process of correctly building up forms by roughing in the large masses of the creature before the addition of muscular and other anatomical forms. He then covers the topic of dynamically posing the creature for maximum impact. Once the pose is decided on and the shape of the creature is established, Jordu transitions from using only his hands to using tools to begin refining the creature, working on defining the muscular forms, adding definition and detail, and finally blending the forms back together to create a unified appearance.

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Urbatek Ars Fiori di bosco
Urbatek Ars Fiori di bosco
Urbatek Ars Fiori di bosco
Urbatek Ars Fiori di bosco
Urbatek Ars Fiori di bosco
https://3dsky.org/3dmodels/show/urbatek_ars_fiori_di_bosco
Platform: 3dsMax 2016 + obj Render: Corona

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Marat Ars Concept Art Series Knight 14h Real-time Digital Painting


Marat Ars Concept Art Series Knight 14h Real-time Digital Painting


https://maratarsarchive.gumroad.com/l/thfKb


Marat Ars Concept Art Series Knight
Digital painting footage recorded from https://www.twitch.tv/maratars
https://maratars.artstation.com/
- 14h Real-time digital painting footage in HD 1200p 3 part videos
- Photoshop Brushes and Settings

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https://s3.envato.com/files/ba6bc8dc-0c09-463a-8311-b6522648f49d/video_preview_h264.mp4
Videohive - Argentina Banknotes Money / Argentitian peso / Currency $ / ARS/ | 8 Pack | - 4K - 34521988 - 34521988
Videohive - Argentina Banknotes Money / Argentitian peso / Currency $ / ARS/ | 8 Pack | - 4K - 34521988
https://videohive.net/item/argentina-banknotes-money-argentitian-peso-currency-ars-8-pack-4k/34521988
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