TurbulenceFD for CINEMA 4D Essential Training
TurbulenceFD for CINEMA 4D Essential Training
Duration: 2hr 26m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 439 MB
Genre: eLearning | Language: English

 

Having the skills to create believable smoke and fire is crucial for any aspiring VFX artist. In this course Ben Watts shows how to use TurbulenceFD, an incredibly powerful fluid simulator that plugs right into CINEMA 4D, to create realistic smoke, fire, and explosions.

user Gamystyle |  Comments: (0)

TurbulenceFD C4D v1.0 Build 1401 for Cinema 4D
TurbulenceFD C4D v1.0 Build 1401 for Cinema 4D | 19 MB

 

TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid.

user Gamystyle |  Comments: (0)

Lynda - TurbulenceFD for Cinema 4D Essential Training - 189008
Lynda - TurbulenceFD for Cinema 4D Essential Training
Having the skills to create believable smoke and fire is crucial for any aspiring VFX artist. In this course Ben Watts shows how to use TurbulenceFD, an incredibly powerful fluid simulator that plugs right into CINEMA 4D, to create realistic smoke, fire, and explosions.
user Coktum |  Comments: (0)


Creating A Cloud Using TurbulenceFD

Creating A Cloud Using TurbulenceFD

English | 41m | Video: 720p



In this class, you'll learn how to create the popular cloud seen many times on my instagram!


We'll go over all the of the modeling and simulation/settings needed to create a realistic looking and behaving cloud.

user Gamystyle |  Comments: (0)

Jawset TurbulenceFD v1.0 Build 1425 for Cinema 4D

 

Jawset TurbulenceFD v1.0 Build 1437 le for C4D R20 Win | 9 MB

 

TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid.

user Gamystyle |  Comments: (0)

Jawset TurbulenceFD v1.0 Build 1425 for Cinema 4D

 

Jawset TurbulenceFD C4D v1.0 1437 CPU | 33 MB

 

TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid.

user Gamystyle |  Comments: (0)

Jawset TurbulenceFD v1.0 Build 1425 for Cinema 4D

 

Jawset TurbulenceFD v1.0 Build 1435 for Cinema 4D (Updated) | 19 MB

 

TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid.

user Gamystyle |  Comments: (0)

 

Jawset TurbulenceFD v1.0 Build 1425 for Cinema 4D

 

Jawset TurbulenceFD v1.0 Build 1435 for Cinema 4D | 34 MB

 

TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid.

user Gamystyle |  Comments: (0)

Jawset TurbulenceFD v1.0 Build 1419 for Cinema 4D

Jawset TurbulenceFD v1.0 Build 1419 for Cinema 4D | 29 MB

 

TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid.

user Gamystyle |  Comments: (0)

Jawset TurbulenceFD v1.0 Rev893 WIN - XForce
Jawset TurbulenceFD v1.0 Rev 1291 Retail For Cinema4D x64 | 70 MB

TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid. For each voxel TurbulenceFD calculates the velocity of the fluid as well as several channels to describe properties like temperature, smoke density, amount of fuel, etc. This simulation process produces a voxel grid for each frame, which is cached on disk for use by the Volumetric Renderer.

 

user Gamystyle |  Comments: (0)


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