Yiihuu.com – Creating A Sci-fi Short Film – The Lander

Yiihuu.com – Creating A Sci-fi Short Film – The Lander
https://m.yiihuu.com/a_7902.html
The Lander was a short film that Han Yang spent a year to complete.
In this tutorial, we’ll start from pre-production to final compositing in Nuke. We’ll learn how to create a Hollywood style short film from scratch, starting from storyboard drawing, motion capture, camera language buildup as well as how to boost up your workflow by rendering in Unreal Engine. Also, we’ll discuss tips and tricks that could make your shot stand out.


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The Gnomon Workshop - Creating A Sci-Fi Pistol For Games
 http://www.thegnomonworkshop.com/tutorials/creating-a-sci-fi-pistol-for-games/
 
Learn how to create a sci-fi pistol for game production. Sean Marino, Associate Art Director at Riot Games, shares his workflow for modeling a weapon asset for games, starting from an initial concept and working in references of classic shooters to establish a general style target for the model.   The work begins in Maya, where Sean demonstrates how to create a rough block-out of the weapon, using the concept as a starting guide and taking artistic liberties to adjust the model where needed. The model is then taken into ZBrush, where some hard-surface sculpting work is applied to create a final high-poly model. With the high-res model ready, Sean takes everything into Rizom UV Layout to unwrap and unpack the UVs and bake everything using Marmoset Toolbag.   As the final step of the process, Sean opens up Substance Painter to cover the helpful basics of creating a master material template before diving deep into the detailing work to generate the final look of the weapon.   With over a decade of experience focused on hard-surface and weapon design, Sean’s workshop aims to share his professional, tried-and-tested approach to modeling weapons for production. While his workflow does use specific software, the decision-making and workflow he shares can be applied to the software of your choice. By completing the workshop, you will have the knowledge to create highly detailed weapons for first or third-person games.

 

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The Gnomon Workshop - Creating A Sci-fi Hallway In Unreal Engine 5
The Gnomon Workshop - Creating A Sci-fi Hallway In Unreal Engine 5
http://www.thegnomonworkshop.com/tutorials/creating-a-sci-fi-hallway-in-unreal-engine-5
In this 3.5-hour workshop, Dominique Buttiens teaches modern texturing techniques inside Unreal Engine 5 and demonstrates how to create shaders with speed, quality, and efficiency. This workshop details the entire creation process of a sci-fi hallway, including the initial concepting and modeling in Blender, all the way through to the final lighting setup and visual development stages.   Dominique, a Principal Environment Artist, breaks down his AAA industry-level thought processes for texturing pipelines and instructs on how you can set up your own workflow for both solo and team projects. His workshop is aimed at artists with a basic understanding of modeling, texturing, and Unreal Engine. Dominique offers best practices for industry artists and tech artists alike and provides useful tips and workflows for indie teams, solo projects, and hobbyists.   The software used for this project includes Unreal Engine 5, Blender, and Substance Painter; however, the skills and knowledge are transferable to other tools and game engines. While Dominique’s Texturing Pipeline Practices are demonstrated using the example of a sci-fi hallway, the ultimate goal is for the techniques to be applied to any project of your choosing.

 

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The Gnomon Workshop - Creating a Sci-Fi Alleyway Detailed Environment Techniques with Devon Fay
Duration: 6hr 46m | Video: h264, yuv420p, 1600x900 30fps | Audio: aac, 44100 Hz, 2 ch | 4.7 GB
Genre: eLearning | Language: English

 

In this lecture, senior environment artist Devon Fay takes you through his process of creating complex and believable CG environments. He starts at the very beginning with the development of an idea with research, reference and exploration. Devon then discusses how to expand on your ideas with clear steps towards working efficiently and creatively.

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Creating a Sci-Fi Sculpture Using Cinema 4D

Creating a Sci-Fi Sculpture Using Cinema 4D

Video: .MP4, 1280x720 | Audio: AAC, 48 kHz, 2ch | Duration: 1h 20m

Genre: eLearning | Language: English

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CGCUP – Creating Environments – A Sci-fi Take on the Maya with Leon Tukker


CGCUP – Creating Environments – A Sci-fi Take on the Maya with Leon Tukker


https://cgcup.com/mc/creating-environments


For this masterclass, the Randomizer has prepared for Leon a corresponding challenge — to reinvent and draw what the Mayan civilization could look like. Watch Leon go beyond traditional 2D tools such as Photoshop. Using VR, 3D software and a graphics engine to create objects and model scenes, Leon will teach you about displacement maps, octane scatter, volume modeling, motion graphics and textures so you can learn how to build your own scene

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Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film

 

Virtual Filmmaking with Unreal Engine 5
by Khan, Hussin;Dulull, HaZ;

English | 2024 | ISBN: 1801813809 | 480 pages | True PDF | 118.29 MB

 

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 The Ghost Brigades (A Sci Fi Essential Book)
The Ghost Brigades (A Sci Fi Essential Book)
320 pages | English | ISBN-10: 0765315025 | ISBN-13: 978-0765315021
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A Monster\'s Love  A Sci Fi Alie - Lynnea Lee

epub | 279.86 KB | English | Isbn:‎ B01IT9NLHW | Author: Lynnea Lee | Year: 2015

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A Monster s Heart  A Sci Fi Ali - Lynnea Lee

epub | 281.02 KB | English | Isbn:‎ B07R8GD47V | Author: Lynnea Lee | Year: 2019

user Themelli |  Comments: (0)


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