CGMA - Michael Hampton - Analytical Figure Drawing (Parts 1 and 2)
https://www.conceptart.cgmasteracademy.com/courses/71-analytical-figure-drawing
 
An 8-week foundation course focused on the analysis of the figure starting from skeleton, to muscle, and skin layover, and how to communicate the figure’s form, shape, and function

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CGMA - Fundamentals of Architecture Design with Tyler Edlin
https://www.conceptart.cgmasteracademy.com/courses/98-fundamentals-of-architecture-design
 An 8-week course focused on the architecture of different cultures and applying that knowledge to visual elements in story and design
This is a project-based course during which students will weekly be given assignments found typically in the entertainment industry. Each week focuses on using different architectural styles and building mini projects from them that utilize a different design principle. We will start out simple, but by the end of the term students will have a thorough understanding of various architectures, core design principles, and many aspects of visual development such as production sketches, interior and exterior shots, environmental storytelling, as well as prop design and layout.   Students will come away not only as better designers but have a stronger sense of world cultures, understand how the production pipeline works, and see how visual development plays a role crafting meaningful designs that are used to sell an idea or product.

 

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CGMA - VEX in Houdini with Johannes Richter
https://www.vfx.cgmasteracademy.com/courses/15-vex-in-houdini
An 8-week course on mastering the power of VEX in Houdini; learn to create sophisticated tools that leverage the latest features of VEX like geometry creation
This course is a comprehensive introduction to the use of VEX in Houdini. Some of what you’ll learn includes: implementing collision deformers, Laplacian and Taubin smoothing, Perlin Noise, and implementing our own fBM noise, different shaders in VEX, volume manipulation, pyroclastic noise, terrain erosion, and more.

 

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CGMA - Art of Color and Light

https://2d.cgmasteracademy.com/art-of-color-and-light.html
The Art of Color and Light is an exploration in the properties of color and light under a variety of conditions. This is an essential stage in concept art that develops mood and communicates the narrative of the story by means of visual cues.

 

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CGMA – Character Creation for Games
https://www.gameart.cgmasteracademy.com/courses/133-character-creation-for-games
 
This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render.

 

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https://www.cgmasteracademy.com/courses/100-fundamentals-of-environment-design
An 8-week course developing fundamental skills used to create appealing environment design for films, games, animation, and illustration

Whether for film, video games, or digital feature animation, this class will focus on what it takes to create a compelling environment from the ground up. We will explore fundamentals such as perspective, drawing, storytelling, painting, creating atmosphere, establishing lighting, and how we can combine all these different elements into a full scene. By the end of this class, students will have the process and structure to give them the confidence they need to create more solid environments.

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CGMA - Hard Surface Modeling for Characters
https://www.cgmasteracademy.com/courses/117-hard-surface-modeling-for-characters

A 6-week course focused on designing and building complex hard surfaces for characters

 

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CGMA - Head Drawing and Construction

https://www.cgmasteracademy.com/courses/89-head-drawing-and-construction/

An 8-week course deconstructing and constructing the human head; students will become familiar with the shapes and form and will learn to draw the head with knowledge of anatomy

 

 

This course builds on the skills and information covered in the initial Analytical Figure Drawing course, as well as challenges students to push those skills through the introduction of additional subject matter of the human head. Students will be introduced to basic structures of the human head, underlying muscle groups and how they affect different forms of expression, structuring of different types of hair masses and rendering and at the end, creating a final well-constructed and fully rendered face.

 

 

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CGMA - Organic Design in Houdini
https://stg.cgmasteracademy.com/courses/85-organic-design-in-houdini/
 

In Organic Design in Houdini, you?ll learn to use the power of Houdini to implement complex effects in an efficient way. During these 6 weeks, you'll see a bunch of different setups you can use to master motion design through several practical examples from scratch to compositing. After this class, you'll be able to play with the software with a clear idea of the techniques behind each effect, and then unleash your own creativity!

 

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CGMA - Motion Graphics
CGMA - Motion Graphics
https://www.cgmasteracademy.com/courses/28-motion-graphics
 An 8-week course introducing the fundamental principles of making exceptional motion graphics using industry-standard methods

 

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