LightWave 3D - a program for 3D-modeling, animation and special effects, widely used in video production and television production. The program contains a powerful system of polygonal modeling, which also creates based on the surface of the landfill unit. LightWave 10 provides a number of revolutionary new tools for 3D-artists. Improved capability of this program in the field of animation will guide all of your plans to create a professional broadcaster graphics, special effects and photo-realistic animation.
LightWave 3D is famous for its separation of interface in which the simulation object is in one program, and setting a light, animation and other things - in another. Plus is a non-overloaded interface: the user during the simulation facility is not offered anything other than the modeling tools, but no one now is not the right set for the animation scene, camera settings, light sources, etc. excluded. Similarly, in the process of setting up lighting scenes in a split interface, you can not accidentally get into the editing of the weight maps or points of an object. This system works very effectively, for example, system in which the Modeler is available in a single display, and Layout - in another. The result is actually twice the work space in which item changed in the Modeler, updated automatically and in Layout.
• About a hundred of the modeling tools
• Easily create images by hand and using a trace
• Work with ten layers
• Download PostScript fonts
• Ability to preview a toned and wireframe form
• Boolean operations on objects
• Various combinations of objects and creating a well-smoothed "- objects with a function Metaform
• Increased viewing options
• Ability to memorize the sequence of actions as a macro
• Animation and morphing textures
• Assigning one object of the set of textures
• Wide range of surface textures
• Calculating the 32-bit images in a user-defined resolution
• Five types of rendering
• Use realistic camera options
• Generating and plausible rendering of clouds
• Get realistic shadows, reflections and refractions, ray tracing
• Control characteristics of light sources: the type, color, intensity, raster, the light veil, the parameters of the shadows and stuff
• Control light attributes, creating special effects such as moving mist, screening images, blurred particles
• Support for multiple formats of PostScript fonts
• Network rendering
• Keyframe animation
• The use of inverse kinematics and skeletons for realistic character animation
• Animation hierarchies
• Three-dimensional image morphing and expression
• If possible, increase the sharpness of motion
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