cmiVFX - Autodesk Flame Jump Start
English | WebM 1024 x 576 | 2 hr.24 min | 631 MB
This video is an electrified, fast paced JUMP START for anyone trying to learn Autodesk Flame. Flame Jump Start covers everything you need to know in order to navigate the extremely deep, user interface of Autodesk Flame that has been accumulating tools since the begging of the Digital Visual Effects Software generation.
Curious about our experience? Curious about your experience? Just plain curious? No worries, we will ease you into this video with some light chat, quick Flame environment setup, talk about directory structures and more.
It's not like cmiVFX to create a video in which you cover preferences of a software application to great extent, but with such a BEAST of a software package, we focus right down into those preferences so that you can follow along and be most efficient when working on the desktop and volume management issues. (Disk Space and Storage). It wont take too long, don't worry… but you really need to glimpse at this before moving on.
It's not your local public library, but after a while it can look like one! Learn how ingest media, manage organization, control versioning, visualize wasted space, reach 3rd party networks, link, import and revise data to disk. (SAY THAT 5 TIMES FAST!) This is the heart of your data structure… albeit, a visual way of controlling media. (Chats about XML, EDL, OMF are spoken of)
Considered to be the most powerful part of the software, Flame Desktop rivals no other in visual, gestural editing workflows. Manage clips, make edits, version control, organize libraries, gain access to an enormous amount of tools for pre-processing clips and perform long format editing for dailies. Believe us when we say, this description doesn't due Flame Desktop justice. Its really feature rich.
We put this high up on the list for several reasons. Autodesk has been moving flame to a more procedural workflow in version 2012, than ever before. If you use, Nuke, Toxik, Fusion, or maybe a compositing application not available to the public, you will start to feel at home after this chapter. We demonstrate how to navigate, build, manage, and script a Batch Tree. We also make comparisons to 3rd party compositors to help correlate similar ideologies in the Visual Effects game. This knowledge will plug directly into our more advanced videos as well.
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