English | 40 hours | MKV | 1440x900 | 7.89 GB
- Polygon Modeling Techniques with Focus on Topology: 100% quad polygon modeling. No sculpt, no triangles.
- Created by Angela Guenette, Character Modeler, project Durian, Sintel
- Angela has a background in fine arts and since 2000 worked on a variety of CG Animated Feature Films, DVD Movies, Television Series, and most recently the independent animated short film, Sintel. She has worked in Blender, Maya, XSI, Softimage3D, Gimp, and Photoshop. Some of her professional credits include Everyones Hero, Spider-Man: The New Animated Series, Popeye’s Voyage, Barbie on Swan Lake, Barbie as Rapunzel, Barbie in the Nutcracker, Max Steel, Heavy Gear.
- In this DVD, Angela Guenette walks you through her approach on modeling a character within Blender 2.5. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. This will facilitate the creation of facial and body deformations for rigging and animation use.
Modeling the Head Modeling the Body Modeling the Geometry Hair Modeling the Clothing Wrap Up
Content Summary of Contents:
Preparing Reference Images in Gimp
02_Setting Up Background Images
03_Eye Socket Blocking
07_Eye Socket Detailing
10_Cheeks, Jaw, Forehead, Scalp
07_Hand and Thumb
04_Masking Under Clothing
05_Shirt2 and Corset
Modeling the Head
Modeling the Body
Modeling the Geometry Hair
Modeling the Clothing
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