CAD and BIM: Workflow for Areas in Facilities Management
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 1h 28m
Genre: eLearning | Language: English + Sub | Size: 500 MB
In this course we’re going to explore low-poly 3D modelling techniques to make a game-ready store sign in Blender. This course is designed for beginners to intermediate modellers. You need at least a basic understanding about Blender’s UI. The class will be using voice and key casting to give instructions so it's very easy to follow. This course is great for, and aimed at absolute beginners. If you consider yourself an advanced 3D modeller, you may still find this course useful, since it might help you improve your workflow or provide you with much needed step-by-step guidance.
In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.
This texturing and rendering tutorial is Part 2 of the Ant-Man Helmet making series, Part 1 is modeling the Ant-Man helmet in Modo using Mesh Fusion, which you can find the both on my Gumroad page:
In this class you will learn how to create Metaballs and animate them so you can present them into a super abstract peice of art.
We shall go through how they are made, how to adapt and how to present. We shall then edit within Photoshop ready for you to use any super cool presentation.
Begin by going to the class project and following the links to download all my 3d models with textures!
From there, we will light the model using 3ds Max & V-Ray. Next, we will setup a camera and create a nice composition. We will then look at essential render settings. Finally, we will post-process our images the professional way.
Looking to work smarter with ZBrush? In this weekly series, Emmanuel Henri digs into this popular digital sculpting tool, helping you enhance your ZBrush skill set, one tip at a time. Each installment covers a specific topic, including how to work with key features such as ZRemesher and Panel Loops, as well as how to leverage some of the newer ZBrush tools, including PolyGroupIt. Along the way, Emmanuel also shares best practices and helps to acquaint you with popular workflows. Tune in every Tuesday for a new tip.
English | 1.5 hrs | Video: 720p | Project files
Anyone who uses Unreal Engine for real-time visualization knows how important good lighting is to your presentation. Global Illumination is the best way to simulate how light behaves in the real world. In this course, Brian Bradley shows key settings and best practices for architects, designers, and artists looking to incorporate the Lightmass Global Illumination (GI) solver into their visualization process. Learn how to create lightmaps for a level, focus Lightmass GI calculations to put your computing resources to best use, understand how materials affect lighting, and set up light portals that are quick, clean, and production ready. Plus, discover how to work with area shadows and high-dynamic-range images (HDRIs), and see how adjustments to static lighting scale affects quality. Brian also introduces advanced topics, such as lighting animated objects with GI and controlling color bleed.
In this Blender Tips and Tricks course, instructor Alan Thorn explains how to power-up your Blender workflow with this course on tips and tricks for Blender. In bite sized chunks which you can watch anywhere, you’ll learn many tools, techniques and workflows for doing more with less in Blender. Optimise the way you work and get the most out of the software. Learn how to clean-up and enhance meshes. See how to get UVs done fast. Understand how to model with easy-to-use add-ons. Learn how to export models for other applications like game engines. And see tools for precision and measurement, for architecture and game environments. Plus lots more! In this course you’ll learn tip after tip of useful information. By the end, you’ll have learned many useful tricks that change the way you see and work with Blender!
3ds Max: Tips, Tricks and Techniques (Updated 6/2019)
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 14h 4m
Genre: eLearning | Language: English + Sub | Size: 3,73 GB
In this workshop, Alessandro Cangelosi guides you through Isotropix Clarisse V4. Beginning with the basic workflow needed to get up and running, Alessandro then delves into the various features and tools used to create a complete natural environment while taking advantage of Clarisse's powerful ability to handle complex scenes that contain billions of polygons.
In Introduction to Lighting for Animation, Lighting and Compositing TD Alex Corll shares his process of lighting a shot from start to finish using Maya, Arnold and Nuke. This includes researching reference images and assessing your scene, initial scene optimization, and additional tips to help speed up your workflow. He starts with establishing base lighting using an appropriate HDRI, and progresses to setting up a key light, fill light, and additional accent lights. He discusses some tips for using blockers and light filters in Arnold, as well as adding specific lights to accent the character and leverage animation in the scene. He then discusses adding atmosphere and realism using volumetric lighting. Finally, Alex concludes with an overview of render layers and final image output, including render settings and some basic compositing in Nuke to produce a fully lit, final image.
In this course you will get nearly 3 hours of instructed video content that will help you improve your designed characters and also improve ease! I will be teaching key design principles to help you create a solid Base Mesh that can then be translated into any style of hand.
Very short video of 7 minutes that explains how this scene is lit and how it can be rendered in just a five (5) seconds.
Just over 40 minutes of tutorial covering the complete setup of a photo studio in 3d. This course is using FStorm but can easily be followed with any renderer.
Want to take your animations from standard to spectacular? Join esteemed motion designer Emanuele Colombo to discover the secrets behind great animation!
ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. It has dozens of features to master, and the 2018 edition adds the Sculptris Pro mode, new deformers, a polygroup generation tool, and more. If you're a beginner, this course is the best introduction you can get. Instructor Ryan Kittleson helps digital artists—and those who are simply new to ZBrush—to learn all the essential tools and techniques. He shows how to create basics forms with meshes, sculpt details with brushes, paint and texture your models, and render the results—using the same professional pipeline you would for real-world projects. Follow along and learn how to use ZBrush to build the wildest 3D creations you can imagine.