Yiihuu – Introduction to Houdini 17 Particles
This course will focus on How-to control Particles using Point VOP and wrangle.
Through this course you wil learn some of the practical tips and tricks that are used by professional FX artists.
Also learn to create Spark, Sand, Rain, Snow and Wetmap on your own rig.
Background Design: Art for Animation
Welcome to the world of background art and environment design! This class is going to teach you the fundamentals of creating artwork for animation, including concept art, layout sketches and final background painting.
Vray 5 Class 10 : Exterior, Interior and Studio Scene
"V-Ray 5 Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time."
The Gnomon Workshop – Facial Animation for Feature Animated Films
In this workshop, Victor Navone, Supervising Animator at Pixar Animation Studios, reveals the art of facial animation for feature films using a style similar to Pixar. Learn how to animate a shot from start to finish and discover Victor’s workflow tips, guidelines, and essential tools for creating appealing, feature-quality facial performances for CG-animated characters.
This class is designed to teach you concepts from creating to rendering of landscape scene in Lumion.
In this class we will be producing a aesthetic landscape model on sketchUp and render it into images and video clips. I will tech you how to design model and turn it into realistic visuals through images and videos from Lumion.
This course will teach you everything that is important to start your journey as a 3D artist. All the crucial fundamental principles, tools, settings, and workflows are explained and you will learn a full pipeline to create simple yet beautiful 3D assets, step by step easy to understand.
We are going to create a 3D telescope in Blender 2.9. Everyone can follow this class since it covers the very basics of blender and everything you need to follow the tutorials. Most of the time we will go straight to the point and avoid outrageous amounts of information, I want to make it as enjoyable for you as possible since I know for a fact that Blender may be very confusing at first. Hence, I showed all the shortcuts on screen and added zoom-ins to the important menus so you can clearly see all of my actions.
NURBS modeling techniques are used in the visual effects industry for creating highly detailed, hard surfaced models. Learn how to create NURBS surfaces from curves by using the loft, extrude, revolve, and planar surface tools.
Saddle up for round II in the "Intro to Digital Sculpting" series.
in this installment, we cover:
* how dynamic tessellation works
* several tool tips and techniques
Together we will sculpt a Bearded Oni Bust.
Expand beyond the basics of digital sculpting with this Course
and build a foundation ready to sculpt in any app.
Gumroad – Term 1 Patreon – Character & Mech – Timelapse Voiceover (40 min) & RealTime footage (6+ hours) By Ahmed Aldoori
40 minute Voice Over
6+ Hours Realtime Footage
This is my first time uploading like this, the real-time files are HUGE, let me know if it's slow or anything so that I can make the files smaller next time.
Gumroad – 3d Sketch in Blender 2.81/83
Blender is most powerful and amazing 3d package that i ever tried. In our art/design/concept art industry it is occupying more and more prominent place. Most of my friends- concept artist/ freelancers/art directors in AAA game industry, production designers/concept artist in film industry -all change they workflow and switch to Blender. Because it has most fantastic tools set and way to create your art as a concept artist/illustrator/3d artist.
FlippedNormals – Face Rigging in Blender Tutorial
In this course, I’ll present to you my workflow of creating realistic Face Rig based on shape keys.
In the begging, after a small introduction to Face Action Coding system and some advice on organizing the work, I will walk you through the process of sculpting necessary expressions. I’ll show you how to utilize references, and give some tips and tricks on forming the face, managing stretches and sculpting important wrinkles. In the sculpting process I will be using ZBRUSH, but after some minor workflow adjustments you can without a problem do it in BLENDER (I show how to sculpt realistic face just in Blender in my “Realistic Face Creation in Blender” course.
Gumroad – Advanced Visual Effects in Unreal – Materia
This training course takes you through the entire pipeline of creating the Materia Orb effect. Learn to author the FX Mesh source content in Houdini and the textures in Substance Designer. Then you’ll import the content into UE4 where you’ll make all of the shaders and dive into Niagara, where you’ll learn how to make AAA quality particle effects.
FlippedNormals – Introduction To Maya
With over 12 hours of high quality training, you’ll learn everything you need to know in order to get started with Maya! We’re looking at topics like 3D modeling, retopology, xgen, rigging, shading techniques, lighting and using Arnold for rendering.