
https://3dsky.org/3dmodels/show/davi_armchair_davi_kreslo_2

https://3dsky.org/3dmodels/show/julietta_with_gold_leaves

Material processing in Substance Painter software is most of the time-consuming work. In this collection, we have prepared 30 ready-made wood materials for us, so that you can materialize your 3D models simply and in the fastest possible way.
I hope you enjoy this collection.

info about this product:
- 30 High-quality glass smart materials (SPSM)
- jpeg(preview)-custom preview in substance
- all layers have correct name
- fully maded in substance painter
- All patterns created with shape manipulation using
default texture and maps in substance painter



https://assetstore.unity.com/packages/3d/props/industrial/commercial-lights-162324
A set of low-poly commercial/industrial light fixtures for all occasions! Textures: Base Color, Normal, Roughness, Metallic and Emission maps. All objects come in two different colors, with some having two entirely different sets of maps, and others only having a different Base Color texture.

https://assetstore.unity.com/packages/tools/level-design/prefab-world-builder-185406
Prefab World Builder makes level design and prop placement much faster and easier.

https://assetstore.unity.com/packages/tools/utilities/figma-converter-for-unity-198134
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.







https://3dsky.org/3dmodels/show/dining_set_90
Platform: 3dsMax 2012 + obj Render: Vray+Corona
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