Unreal Engine – WorldScape Plugin – Make planets and infinite worlds


WORLDSCAPE PLUGIN brings Clipmap’s based terrain technology to the Unreal Engine 4, 5.1*


Asset Integrations :


UltraDynamicSky : rel=”nofollow” target=”_blank”>Here


Ascent Combat Framework v2 : rel=”nofollow” target=”_blank”>Here


ALS Locomotion v4 : rel=”nofollow” target=”_blank”>Here


Oceanology 5 : rel=”nofollow” target=”_blank”>Here


RPG Survival v3 : rel=”nofollow” target=”_blank”>Here


Amazing Sci-Fi Environment and Flying Vol.1 : rel=”nofollow” target=”_blank”>Here


NotePatch : Update 2.3.1 (Publish 31/12/2021) :


Update 2.3.1 :


 


Addition :


 


Added a new “cube noise” noise


Bug Fix :


 


Foliage for UE5


Many crash related to exiting (and more rarely entering) play-mode inside editor


Collision issue, it no longer regenerate when moving, fixing the issues of character flickering on the surface


Some compilations issues fixed


Fix issue with planet scale on play


Fixed Memory leak


Know Issues :


 


Lod present in editor are keep when “play in editor”, Regenerating the planet, playing in standalone or playing in Simulate then posses player are ways to avoid the issue.


READY for DedicatedServer & ListenServer


Technical Details


ClipMap’s based terrain technology. rel=”nofollow” target=”_blank”>View


Create infinitely large and tiny flat/spherical worlds.


Smart terrain level of detail to achieve maximum performances.


Instanced, multithreaded procedural foliage generation through temperature, humidity, height, noise and slope parameters.


Noise-based biome system customizable C++


Import HeightMaps 8/16bits : rel=”nofollow” target=”_blank”>View + rel=”nofollow” target=”_blank”>View


Surface Collision : rel=”nofollow” target=”_blank”>View


NavMesh : rel=”nofollow” target=”_blank”>View


WaterPlugin: rel=”nofollow” target=”_blank”>View


Layer Materials procedural for surface.


Realistic Gravity for planet. (Experimental)


Code Modules:


 WorldScapeCore – Runtime


 WorldScapeEditor – Editor


 WorldScapeFactory – Editor


 WorldScapeNoise – Editor


 WorldScapeVolume – Editor


Network Replicated: Yes (for DedicatedServer & ListenServer)


 



Unreal Engine – WorldScape Plugin – Make planets and infinite worlds



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