- Learn how to use Blender and Unreal Engine 5 to craft a Victorian-style architectural game environment design using a professional workflow. Environment Artist Joshua Haun shares how to take design elements from Victorian history and bring them into the digital realm, allowing game players to immerse themselves in the game world. As graphics in games have become more realistic over the years, players are also more likely to notice when any aspects of a world feel “off.” This workshop aims to discuss the fundamentals of architectural design theory while explaining how to create art suitable for a real gaming production environment, implementing key techniques commonly used in architectural design. This workshop is geared toward Intermediate artists seeking to create environments with deeper levels of meaning. Beginners will also enjoy this workshop, provided they have a foundational level of modeling and UV-ing in Blender and basic knowledge of the Unreal Engine 5 interface.
Architectural_Design_for_Games_using_Blender___UE5.part1.rar - 3.0 GB

Architectural_Design_for_Games_using_Blender___UE5.part2.rar - 3.0 GB
Architectural_Design_for_Games_using_Blender___UE5.part3.rar - 2.7 GB
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