Animation Home Page - https://www.afterworks.com/AfterBurn.asp
Almost every parameter inside the AfterBurn UI can be controlled over the particle lifespan. Custom gradient and curve controls are available for more productive work.
AfterBurn controllers enable you to vary parameters by particle age, particle velocity, distance from the emitter or any other object in the scene, Thinking Particles channel or Krakatoa float channel.
The preview window renders a single particle and allows for faster noise adjustments and look development.
AfterBurn fully supports built-in 3ds max particle systems and 3rd party systems such as cebas' Thinking Particles.
With seven different built-in noise types (Fractal, Turbulent, Fbm Fractal, Fbm Turbulent, Rock, Smoke, Spots) and ability to use 3ds max 3D Maps as a noise source, an infinite variety of noise shapes can be created.
AfterBurn Daemons are helper objects that affect AfterBurn and AfterBurn Combustion by altering noise and color throughout the volume.
Home Page - https://www.afterworks.com/AfterBurn.asp
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