Digital-tutors : Introduction to Modeling in 3ds Max
Digital-tutors : Introduction to Modeling in 3ds Max
English | Video: svq3, yuvj420p, 788x648, 523 kb/s |Audio: mp3, 22050 Hz, s16 | 1.1Gb
Genre: eLearning


Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Contains nearly 4 hours of self-paced training for artists new to modeling in 3ds Max and experienced artists seeking a refresher.



Popular highlights include:

    NURBS Workflow
    Polygon Workflow
    Splines and Patches Workflow
    Scene Organization with Layers
    Smoothing Methods
    Working with Sub-objects
    Sub-object Selection Methods
    Adding Viewport Background Images
    Scale Deformation
    Cloning Geometry and Shapes
    Mirroring Geometry
    Sweep Modifier
    Shell Modifier
    Symmetry Modifier
    Surface Modifier
    FFD Modifiers
    Lathe Modifier
    Modifier Stack
    Moving Pivot Points
    Transforming Geometry and Shapes
    Modifying Creation Parameters
    Creating Booleans
    Attaching and Detaching Objects
    Welding Vertices
    Rendering and Viewing Curves
    HSDS Modifier for Subdivision Surfaces

Lesson Outline:
1.    Working with polygons
2.    Working with NURBS
3.    Working with smoothing and subdivision surfaces
4.    Working with splines and patches
5.    Project overview and interface setup
6.    Adding viewport background images
7.    Setting up a layer scale template
8.    Building pivot geometry with primitives
9.    Adding resolution to the pivot
10.    Building a full section from the pivot geometry
11.    Creating caps from the full section
12.    Modeling the saw
13.    Building the screwdriver
14.    Finishing the saw layer
15.    Modeling the magnifying glass
16.    Building the small knife
17.    Finishing the magnifying glass layer
18.    Modeling the bottle opener
19.    Finishing the bottle opener layer
20.    Building the corkscrew
21.    Starting the scissors
22.    Finishing the scissors layer
23.    Creating the large knife blade
24.    Adding an indentation and hilt to the large blade
25.    Finishing the large knife blade layer
26.    Assembling the parts of the knife
27.    Building the chain connector
28.    Modeling the chain
29.    Adding the key ring

Online Bonus Content:
1.    Adding materials to the knife
2.    Setting up a simple UV map
3.    Adding a logo with a Blend material

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Digital-tutors : Introduction to Modeling in 3ds Max


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