Digital-tutors : Introduction to Rigging in 3ds Max
Digital-tutors : Introduction to Rigging in 3ds Max
English | Video: svq3, yuvj420p, 788x648, 960 kb/s | Audio: mp3, 22050 Hz, s16 | 998Mb
Genre: eLearning

Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.

Popular highlights include:
    Reference Coordinate System
    Choosing an Axis Order for Control Objects
    Custom Toolbars
    Customizing Quad Menus
    Wired Parameters
    Forward Kinematics vs. Inverse Kinematics
    List Controllers
    Position Constraint
    LookAt Constraint
    Orientation Constraint
    Link Constraint
    Control Objects
    Control Object Reservoir
    Bone Tools
    Mirroring Bones
    Scaling Bones
    The IK Solvers of Max
    Creating an FK Spline Rig
    IK FK Snapping
    Skin Modifier
    Morpher Modifier
    Skin Morph Modifier
    Skin Wrap Modifier
    Rigging Techniques
    Custom Parameters
    Smooth and Rigid Skinning
    Painting Weights
    Weight Tool and Weight Table
    Mirroring Envelopes
    Exporting Envelopes
    Angle Deformers
    Quick and Easy Muscles with Bones
    Selection Sets

Lesson Outline:
1.    Introduction
2.    Establishing naming conventions
3.    Linking objects to create parent/child hierarchies
4.    Creating bones in Max
5.    Editing bones in Max
6.    Working with a bone's fin adjustment tools
7.    Utilizing the HI IK and Limb IK Solver
8.    Rigging with the Spline IK Solver and creating IK Solvers
9.    Building bones for the leg and connecting an IK Solver
10.    Setting up control objects in the leg rig
11.    Working with Max's Position and Orientation Constraint
12.    Utilizing the LookAt Constraint
13.    Rigging with the Link Constraint to avoid bone skewing
14.    Rigging with Groups
15.    Customizing Max's user interface
16.    Wiring Parameters to control parameter values
17.    Working with Expressions
18.    Choosing a suitable Axis Order for control objects
19.    Using Layers to organize your scene
20.    Deforming a mesh with bones via the Skin modifier
21.    Fine-tuning envelope deformations with the Weight Table
22.    Editing envelopes with the Paint Weights Tool
23.    Mirroring weights to save time
24.    Exporting and importing envelope data
25.    Using Max's Bulge Angle Deformer to correct deformations
26.    Exploring the Skin Morph modifier
27.    Rigging for lip-sync animation with the Morpher modifier
28.    Controlling mesh deformations with the Skin Wrap modifier

Online Bonus Content:
1.    Working with Selection Sets
2.    Creating quick and easy muscles with bones
3.    Attaching the muscle to the character
4.    Setting up the bones for the FK Spline rig
5.    Adding controls to the spline rig
6.    Controlling the twisting of the FK Spline rig
7.    Finalizing the twist distribution of the FK Spline rig


Digital-tutors : Introduction to Rigging in 3ds Max

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