The Gnomon Workshop - Hard Surface Shading and Texturing
English | MOV | AVC1 854x480 | MP3 128 Kbps| 1.68 GB
In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders.
In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.
1.Introduction to Part One
3.Visual Details and Light Rigging
Visual Details List
General and Specific Patterns
Pattern Creation and Placement
Layering Maps and Materials
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