Oreilly - Designing Great Video Games - 9780134180977
Oreilly - Designing Great Video Games
by | Released June 2015 | ISBN: 0134180976


Learn how to design video games that are brilliantly playable and endlessly fun! Become an expert in video game theory with this incredibly easy video—just watch! DescriptionBuild video games that are always exciting, never boring…always fresh, never copycat…always fun, offering just the right amount of challenge! This video course will teach you the key skills of video game theory, so you can deliver truly great games for any platform—mobile, console, or computer. Using new examples and best-in-class in-game footage, Zach Comm shows you the difference between "meh" games and truly unforgettable video game experiences. You'll learn how to borrow from formulas without letting them trap you…build games that are endlessly replayable…challenge players without overwhelming them…support complexity…learn from experience…determine whose feedback is worth listening to…understand the many forms of high- and low-intensity fun and deliver them! Skill LevelIntermediateWhat You Will LearnWhat really makes a game great—and how to make your game greatHow to create, reinforce, and lengthen quality gameplayHow to increase your game's "fun quotient"How to craft your game's learning curve and difficultyHow to create original games in a market filled with thousands of "me-too" titlesWho Should Take This CourseFor game designers and creative directors at any level of experience and for game enthusiasts who are serious about designing great games and entering the game development businessCourse RequirementsNo technical requirements; significant experience playing video games is recommendedAbout LiveLessons Video TrainingThe LiveLessons Video Training series publishes hundreds of hands-on, expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. This professional and personal technology video series features world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, IBM Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include: IT Certification, Programming, Web Development, Mobile Development, Home and Office Technologies, Business and Management, and more. View all LiveLessons on InformIT at: http://www.informit.com/livelessons. Show and hide more
  1. Introduction
    • Introduction 00:05:08
  2. Lesson 1: Introduction to Great Video Games
    • Learning Objectives 00:00:45
    • 1.1 What is a Great Video Game? 00:03:35
    • 1.2 Make it Innovative 00:05:49
    • 1.3 Make it Lasting 00:03:15
    • 1.4 Make it Accessible 00:04:13
    • 1.5 Make it Fun 00:02:03
    • 1.6 Break the Rules! 00:04:30
  3. Lesson 2: Innovation and the Art of Blazing New Trails
    • Learning Objectives 00:00:42
    • 2.1 What is Innovation? 00:04:48
    • 2.2 The Prerequisite Mindset, Pt. 1 00:05:23
    • 2.3 The Prerequisite Mindset, Pt. 2 00:05:11
    • 2.4 Formula, and the Forgery Thereof 00:06:30
    • 2.5 Other Games are Springboards 00:05:48
  4. Lesson 3: Longevity and Lasting Value
    • Learning Objectives 00:00:41
    • 3.1 Clarification on the Concept of Longevity 00:08:51
    • 3.2 First-run Length 00:07:42
    • 3.3 Replayability, Part 1 00:05:18
    • 3.4 Replayability, Part 2 00:09:19
    • 3.5 Achievements 00:07:59
    • 3.6 Legacy 00:06:40
  5. Lesson 4: Accessibility, and How to Support Complexity
    • Learning Objectives 00:00:41
    • 4.1 Accessibility in a Nutshell 00:10:15
    • 4.2 What the Barrier to Entry Looks Like 00:10:43
    • 4.3 The Ideal Barrier 00:09:12
    • 4.4 The Climbing Gear - Concrete Support 00:09:14
    • 4.5 More Climbing Gear - Psychological Assistance 00:11:22
  6. Lesson 5: The Crux of Creation - Fun!
    • Learning Objectives 00:00:36
    • 5.1 What is...'Fun'? 00:07:12
    • 5.2 What's Not Fun 00:09:47
    • 5.3 The Many Varieties of High-Intensity Fun 00:09:44
    • 5.4 The Many Varieties of Low-Intensity Fun 00:09:45
    • 5.5 Other Methods of Creating Fun 00:08:24
  7. Lesson 6: Blazing New Trails
    • Learning Objectives 00:00:40
    • 6.1 How to Get Everyone's Attention 00:07:30
    • 6.2 How to Surpass Expectations 00:10:27
    • 6.3 How to Ignore Worthless Feedback 00:05:44
    • 6.4 A Design Secret: The Dynamic Core 00:08:57
    • 6.5 Cautious Creativity 00:07:06
  8. Lesson 7: Trial by Fire and Failure
    • Learning Objectives 00:00:34
    • 7.1 Greatness Overnight 00:12:15
    • 7.2 Humility in All Things 00:10:04
    • 7.3 Exploration and Exposure 00:06:43
    • 7.4 Now that You've Succeeded... 00:10:01
  9. Summary
    • Summary 00:01:14
  10. Show and hide more

    Oreilly - Designing Great Video Games

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