Oreilly - 2D Game Programming in Unity - 9781787120921
Oreilly - 2D Game Programming in Unity
by Dr. Ashley Godbold | Released August 2017 | ISBN: 9781787120921


Get in-depth knowledge of developing exciting 2D Games with Unity. About This VideoProvide a strong foundation for 2D game development involving animation and physics.Show the audience how to create four different games that span from classic arcade to physics-based puzzle games.Demonstrate how to complete various UI mechanics that make a game complete, like a three-star system.In DetailThis course will teach you to develop complicated games using procedurally generating techniques. With the use of prefabs and randomness, this course will discuss the creating of two puzzle games: Concentration and Minesweeper.The first two sections of the course comprise of creating a concentration game, the procedural generation along with logic addition for the Minesweeper game, and finally the last part that covers the steps required to build, host, and share a Unity game using WebGL. In the third and the final section, we'll talk about the steps required to build, host, and share a Unity game using WebGL. Show and hide more
  1. Chapter 1 : Game #2-Concentration
    • The Course Overview 00:02:53
    • Prefabs 00:10:40
    • Randomness 00:06:05
    • Procedural Generation 00:13:39
    • Player Interaction 00:10:57
    • Checking for Matching Tiles 00:12:06
    • Finishing Touches 00:10:42
  2. Chapter 2 : Game #3-Minesweeper
    • Creating the Prefab Tile 00:03:26
    • Generating the Field Based on Difficulty 00:11:24
    • Adding the Mines 00:02:53
    • Generating the Numbers 00:09:40
    • Revealing the Tiles 00:04:31
    • Player Blows Up 00:03:07
    • Using Flood Fill on Empty Spaces 00:12:06
    • Flagging Tiles 00:04:49
    • Win Conditions 00:04:31
    • Timer 00:08:14
    • Laying Out the UI 00:10:59
    • Hooking Up the UI 00:19:16
    • Making a Pause Menu 00:11:29
    • Saving the Best Scores 00:10:43
  3. Chapter 3 : Publishing for the Web
    • Building Your Game 00:06:06
    • WebGL Build 00:05:19
    • Hosting the Game 00:03:24
    • Sharing the Game 00:03:50
  4. Chapter 4 : Publishing for Mobile
    • Mobile Resolutions and Orientations 00:06:07
    • Testing on a Mobile Device 00:10:05
    • Building for Mobile 00:17:18
    • Distributing a Mobile Game 00:06:54
  5. Show and hide more

    Oreilly - 2D Game Programming in Unity


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