Oreilly - Developing 3D Games with Unity - 9781491969779
Oreilly - Developing 3D Games with Unity
by Jon Manning | Released November 2016 | ISBN: 9781491969762


It's never been easier to make 3D games using the Unity game engine, and in this video you'll learn how. You'll go from an empty screen to the total build-out of a space combat simulator that lets you fly through space to shoot down the asteroids that threaten your spacecraft and a vulnerable space station. As you build the game, you'll learn how to design for 3D gameplay, how to make great looking 3D objects, how to create playable controls for 3D movement, and how the various pieces of Unity fit together to form gameplay.Designed for those with a very basic understanding of Unity software (what the Inspector is, how to move around in a scene, etc.), this course gives you the hands-on experience you need to create your own games. Develop your Unity skills by constructing a 3D game from concept to completion Gain 3D object development skills by building 3D spaceships, weapons, and asteroids Learn how to move objects through space, fire weapons, and create explosions Discover how to construct 3D scenes and write the C# scripts that control game play Understand the basics of 3D game design and developmentJon Manning is a co-founder of Secret Lab, where he makes games and does research. He has written about a dozen technical books for O'Reilly Media, and wrote two games for ABC Australia's children's TV series Play School and one for Qantas Airways. He's currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs. Show and hide more Publisher resources Download Example Code
  1. Introduction
    • Introduction 00:00:40
    • About The Author 00:00:30
  2. Design And Architecture
    • Creating The Project 00:01:26
    • Creating The Ship 00:01:16
    • Flying The Ship 00:02:15
    • Setting Up The Camera 00:04:06
    • Creating The Space Station 00:00:46
    • Creating The Space Environment 00:02:02
    • Creating Space Dust 00:03:42
  3. Creating The Gameplay
    • Creating The Input UI 00:03:28
    • Coding The Joystick 00:04:12
    • Receiving Input 00:02:32
    • Flying The Ship 00:04:16
    • Creating Indicator UI 00:03:30
    • Writing The Indicator Code 00:04:12
    • Creating The Indicator Manager 00:02:43
    • Creating The Shot Prefab 00:04:09
    • Setting Up The Ship Weapons 00:03:21
    • Preparing The Input Manager For Firing 00:03:09
    • Firing Weapons 00:03:19
    • Adding A Target Reticle 00:01:50
  4. A Station Under Threat
    • Asteroids 00:02:20
    • Asteroid Spawner 00:06:35
    • The Damage Model 00:06:07
    • Explosions 00:00:59
  5. Polishing The Game
    • Menus 00:05:56
    • The Game Manager 00:06:58
    • Connecting The Game Manager 00:02:41
    • Audio 00:02:56
  6. Conclusion
    • Wrap Up And Thank You 00:00:56
  7. Show and hide more

    Oreilly - Developing 3D Games with Unity


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