Udemy - Unreal Engine 4: Project Based VR Course for Arch Viz in UE4
Udemy - Unreal Engine 4: Project Based VR Course for Arch Viz in UE4

*30 day money back guarantee (no questions asked)


Description

*30 day money back guarantee (no questions asked)

*Course will be constantly updated with more advanced material

*Instructor will be your technical support throughout course to answer any questions that arise

3DS MAX + UNREAL ENGINE 4: EASY REAL TIME & VIRTUAL REALITY FOR ARCH VIZ (or any kind of 3d project)

Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time.

This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.

COURSE STRUCTURE

When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things:

  • How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will suffice
  • Importing your project into a game engine, Unreal Engine 4, which is totally free 
  • The basic interface, and getting around in Unreal Engine
  • Lighting, Materials and rendering for real time
  • Animating in real time, and exporting full animations that render in just seconds!
  • How to export your project for navigation on any computer using basic arrow key navigation + mouse.
  • Basically, create your own custom video game level!

Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include:

  • Change your existing real time project into a fully immersive / interactive Virtual Reality project
  • Learn how to customize objects using blueprint scripts with no previous knowledge of coding
  • Create interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.
  • Download source files and develop a VR project from start to finish.
  • Create your first scripts!
  • Immerse yourself in your own project using the best technology available for communicating your design ideas.
  • Export your VR projects for others to view.

NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.

Who this course is for:
  • take this course if you are new to Unreal Engine 4 or want to enhance your skills
  • take this course if you do Arch Viz, and you are interested in real time animations and virtual reality
  • take this course if you want to get started building your own game levels
  • take this course if you are interested in working real time engines into your workflow in some way.
  • DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4
  • DO NOT take this course if you are completely new to 3d in general -- I have other courses you can check out for that

Course content

  • Introduction To Me And The Course
    • Hi, I'm Adam, And This is My Course About Unreal Engine 4
    • Generic Video: How To Get The Most Out of This Course
    • Preperation And What To Expect
  • In 3ds Max
    • Before You Continue, Decide on a Workflow
    • Modeling Considerations
    • Your Scene Is NOT normal. Let's Fix It!
    • Material Considerations
    • UVW Map Considerations
    • FBX Export for Real Time
    • Don't Have Your Own Model To Test? Use Mine
    • New Tools for 3ds Max to V-Ray Workflow
    • Section Recap: Doing Everything Right in 3ds Max Goes a Long Way
  • In Unreal Engine 4
    • Read Here Before Moving On
    • Setting Up A Basic Project Using A Template
    • Basic Navigation in Unreal Engine 4
    • Additional Resources Regarding Getting Around in UE4, Straight From The Source
    • Importing from 3ds Max to Unreal Engine 4
    • Fixing Errors and Re-Importing
    • What are Collisions? Here is a Breakdown If You Are New To Real Time
    • Collisions: When Worlds Collide!
    • Let's Get To The Fun Part...Start Looking Around
    • Section Recap: The Very Beginnings of Your Real Time Experience
  • Unreal Engine 4: Materials
    • Materials Introduction
    • Unreal Engine Materials and Your First Build!
    • More Real Time Materials
    • A Mirror Reflection Material in UE4
    • Dive in Way Deeper To Materials With Epic Games Video Tutorials
    • Materials Recap: What Have We Learned About Unreal Engine 4 Materials
  • Unreal Engine 4: Lighting
    • Lighting Introduction
    • UE4 Lightmass Settings for Arch Viz + Applying Basic Lights
    • More Lighting and Post-Processing
    • Skylight and More Post-Processing
    • Lighting Fix
    • UPDATE: Fixing Common Lightmapping Issues - Getting Your Light Bake Just Right
    • UPDATE: Lighting Theory Explained for Arch Viz
    • More Advanced Lighting Workflows
  • Finishing Touches
    • Finishing Touches Introduction - Refining the Project Further
    • Refine Textures, Add Can Lights, Add Collisions, Tie Up Loose Ends
    • Importing Entourage -- Maybe Some of Your Own Fancy Models
    • Adjusting the Movement / Speed of Your Dude
  • Exporting Your Real Time Project So Others Can View It
    • Exporting Your Project
    • Here is Where I Teach You To Reduce Render Times By 1 Million Percent
  • Using UE4 For a Virtual Reality Headset - Occulus Rift or HTC Vive
    • Using The VR Template To Create Your First VR Project for Arch Viz
    • VR Template in Use -- Test It Out
    • Converting an Existing FPS Level into VR
    • Testing Out Your Migrated Scene In Virtual Reality Mode
  • UE4 Blueprint Basics: Adding Interaction To Arch Viz Projects
    • Blueprint Basics in UE4: Level vs Class Blueprints
    • Turn On And Off Lights Using Trigger Events In Blueprints
    • Class Blueprints: Get Your Blueprints Talking To Each Other
    • Changing Materials On Your Objects Dynamically in Real Time
    • Combine Our Scripts Into Our Virtual Reality Scene
  • PROJECT: Virtual Reality Project From Start To Finish
    • VR PROJECT: Download Project Materials (models and textures)
    • Getting Started With The VR Template in UE4
    • Create Your Own Level From Scratch And Enable VR Navigation
    • Navigate Your Own Game / Architectural Models in Virtual Reality
    • Adding Light to The VR Scene
    • Nav Mesh Settings in UE4 for Virtual Reality With Motion Controllers
    • Lighting Using Self-Illluminated Materials
    • Refining Our Model By Using Reimport Function
    • Simulating Area Lights in Our Scene For Soft Lighting
    • Refine and Adjust Your Project Lighting
    • UPDATE: Let's Take A Look At Our Project Progress in VR
    • Some Advanced Materials Techniques in Unreal Engine
    • Intro To Blueprint Terminology
    • Adding VR Interactivity Using Blueprints
    • Blueprint for Interactively Raising And Lowering Screen
    • Blueprint for Turning Lights Up and Down Using Functions
    • Download the Finished Project
  • DATASMITH PROJECT - Updated Workflow For 4.19 and Above
    • Intro to Datasmith, a New Workflow Tool for 3ds Max to UE4. GAME CHANGER!
    • Migrate Our Original Project into Datasmith
    • Import a Chair Into Our Original Scene Using Datasmith
    • Importing Our Original Scene With The New Datasmith Workflow
    • Advanced Lighting For Getting Our Datasmith Import Looking Photo Real
    • Post-Processing For Our Datasmith File and Other Advanced, Photo Real Projects.
    • Using The Substance Materials in UE4, Now Available as Free Plugin With UE4.19
  • PROJECT II: SketchUp Model to Unreal using Datasmith - VR / Fps / Cinematics
    • Take Your SketchUp Model to Unreal Engine 4 via Datasmith
    • Refine Your Light Bake and Set Up Navigation for Your SketchUp Model
    • Use the UE4 Level Sequencer to Generate Realistic Animations in Real Time
    • Setup First Person Controls With UE4 Input Settings and Arch Vis Pawn
  • BONUS: More VR Tips
    • Creating VR Menu Buttons
  • BONUS: Where To Go From Here
    • What Should You Learn Next?
    • The Advanced UE4 Arch Viz Course (coupon)


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