Lynda - Learning to Texture for Games - 120608
Lynda - Learning to Texture for Games
Realistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects.


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Table of Contents

  • Introduction
  • 1. Tiling Textures and Texture Sheets
  • 2. Painting the Diffuse Map
  • 3. Specular Maps: Bringing Out the Shine
  • 4. Normal Maps
  • 5. Modeling High-Poly Texture Bases
  • 6. Incandescence and Cutouts
  • 7. Faking Reflections
  • 8. Skyboxes
  • Conclusion
  • Lynda - Learning to Texture for Games

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