Lynda - Learning to Texture for Games
Realistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects.
Table of ContentsIntroduction1. Tiling Textures and Texture Sheets2. Painting the Diffuse Map3. Specular Maps: Bringing Out the Shine4. Normal Maps5. Modeling High-Poly Texture Bases6. Incandescence and Cutouts7. Faking Reflections8. SkyboxesConclusion
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