Udemy - Visual Effects for Games in Unity - Beginner To Intermediate
Udemy - Visual Effects for Games in Unity - Beginner To Intermediate

This course is about the creation of VFX for Games with Unity. You'll start learning how to create Magic Spells, Fireballs, Special Skills and more effects for games. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. It contains the theory, the practice and the creative liberty you will need in your future Visual Effects career.


Description

Who this course is for:
  • VFX Beginner
  • Unity Beginners
  • Unreal Beginners
  • Programmers
  • Illustrators
  • 3D Generalists
  • Artists in General

Course content

  • Introduction
    • Introduction
  • VFX Fundamentals
    • First, let's enable 1080p!
    • Types of Effects | Introduction
    • Types of Effects | 1 - Particle Effects
    • Types of Effects | 2 - Mesh Effects
    • Types of Effects | 3 - Flipbook Animations
    • Types of Effects | 4 - Shader Effects
    • Types of Effects | 5 - Hybrids
    • I would love to have your feedback once you can.
    • Recap of the Types of Effects
    • Principles of VFX | 1 - Gameplay
    • Principles of VFX | 2 - Timing
    • Principles of VFX | 3 - Shape
    • Principles of VFX | 4 - Contrast
    • Principles of VFX | 5 - Color
    • Recap of the Principles of VFX
  • Pre-Production
    • Pre-Production | Introduction
    • Pre-Production | 1 - Gameplay Objective
    • Pre-Production | 2 - Getting References
    • Pre-Production | 3 - Technical Research
    • Pre-Production | 4 - Sketching
    • Recap of the Pre-Production
  • Setting Up Unity - Your Workspace
    • Download & Install Unity
    • Setting Up Your Project
    • Import Package
  • Sparks - Getting Familiar With The Particle System
    • Starting The Sparks
    • Shader Graph - Additive Shader
    • Your First Texture
    • Particle System - Sparks
    • More Details To The Sparks
    • Particle System - Sparks Hit
    • Variations
    • Are you enjoying this course? I would love to have your feedback.
  • Area Of Effect Attack
    • References
    • Sketching
    • Anticipation, Climax and Dissipation - The Start
    • Your First Mesh
    • Impact 01 Texture
    • Impact 02 Texture
    • Shockwave
    • Ground Crack
    • Shader Graph - Alpha Blended Shader
    • Fire Version
    • Nature Version - Part 1
    • Nature Version - Part 2
    • Before moving on to the Final Touches
    • Final Touches
    • Are you enjoying this course? I would love to have your feedback.
  • Projectile / Spell
    • References
    • Sketching
    • Projectile Mesh
    • Projectile Texture
    • The Trail
    • Shader Graph - Additive Scroll and Distortion Shader
    • Projectile Scene - Overview
    • Making The Projectile Fly
    • The Impact Effect
    • The Muzzle Effect
    • Electric Version - Part 1
    • Electric Version - Part 2
    • Electric Version - Part 3
    • Electric Version - Impact & Muzzle
  • Performance
    • Introduction
    • Performance Improvements Of The Projectile - Part 1
    • Performance Improvements Of The Projectile - Part 2
    • Performance Improvements Of The Projectile - Part 3
    • Recap of the Performance Improvements
  • Conclusion
    • The Conclusion


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