Udemy - Blender 2.8 The complete guide from beginner to pro
Udemy - Blender 2.8 The complete guide from beginner to pro

This is a complete training dedicated to learning the Blender 2.8 software. Blender 2.8 and a free 3D software and opensource.


Description

This complete training will allow beginners to discover the software entierely. Blender 2.7 users will find an opportunity to make the transition to the new version.

This training is divided into 15 chapters that will allow you to progressively and consistently learn. Most of the chapters are punctuated with exercises to review the features covered and implement them. The source files are included in the training and allow you to understand the progress of a project.

During the training we will produce in parallel a complete project to create a robot from modeling to animation, this project will allow you to apply the Blender functions learned in the course.

From discover ring the software, to polygonal modeling, object mode, edit mode, different rendering engines, scene lighting, realistic material creation, texturing, digital sculpture, animation, simulations, compositing, all these notions will be addressed in this training and will allow you to progress in the software.

Para quem é este curso:
  • Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.

Course content

  • Chapter 1 Getting Started with the Software
    • 1.1-Introduction
    • 1.2-Download, installation and minimum configuration
    • 1.3-Discover the default interface
    • 1.4-Customizing the interface
    • 1.5-The 3d View: Navigation
    • 1.6-The 3d View: Visualization and customization
    • 1.7-Configuration: the properties editor
    • 1.8-Configuration: User Preferences
  • Chapter 2 Object Mode
    • 2.1-The object mode menu
    • 2.2-Presentation of the different mesh primitives
    • 2.3-Other objects overview
    • 2.4-Basic manipulation
    • 2.5-The outliners and the collections
    • 2.6-Objects relationships
    • 2.7-The context menu and quick shortcuts
    • 2.8-Objects constraints
    • 2.9-The BoolTool addon
    • 2.10-Simple modeling exercises from primitive
  • Chapter 3 edit mode
    • 3.1-Introducing vertice, edge, face
    • 3.2-Selection tools
    • 3.3-Extrusion and face creation
    • 3.4-Modeling tools in edit mode
    • 3.5-The proportional edition
    • 3.6-The snapping
    • 3.7-Looptool addon
    • 3.8-Basic Modeling Exercises in Edit Mode 1-Cup
    • 3.9-Basic Modeling Exercises in Edit Mode 2-Apple
    • 3.10-Basic modeling exercises in edit mode 3-Shampoo bottle
    • 3.11-Basic Modeling Exercises in Edit Mode 4-Headphones
    • 3.12-Modeling a robot with reference image part 1
    • 3.13-Modeling a robot with reference image part 2
    • 3.14-Modeling a robot with reference image part 3
    • 3.15-Modeling a robot with reference image part 4
  • Chapter 4 Modifiers
    • 4.1-Introducing modifiers system
    • 4.2-Main modifiers overview - generate
    • 4.3-Main modifiers overview - deform
    • 4.4-Typical modeling with modifiers 1 The chain
    • 4.5- Typical modeling with modifiers 2 The sofa
    • 4.6- Typical modeling with modifications 3 The bottle
    • 4.7- Typical modeling with modifiers 4 The plant
  • Chapter 5 Beziers Curves
    • 5.1-Curves overview in edit mode
    • 5.2-Modeling based on curves with hooks - wire on headphones
    • 5.3-The text object
    • 5.4-Exercise - Creation of a 3D logo in vector from a 2D image
  • Chapter 6 Render Engines in Blender
    • 6.1-Rendering engines overview
    • 6.2-Cycles Rendering Engine denoiser
    • 6.3-Eevee rendering engine
    • 6.4-workbench rendering engine
  • Chapter 7 Shaders and Node System
    • 7.1-Node system and dedicated interface overview
    • 7.2-The principled shader
    • 7.3-The other shaders
    • 7.4-Creating specific shaders
    • 7.5-Applying Multiple Shaders on an Object
    • 7.6-Node wrangler addon
    • 7.7-Using textures
    • 7.8-Exercise - Use on our robot and headphones
  • Chapter 8 Lighting and shooting
    • 8.1-Camera Settings
    • 8.2-The world panel
    • 8.3-Using HDRI maps
    • 8.4-Different types of lamps
    • 8.5-Exercise – Studio creation with three-points lighting
    • 8.6-easy HDRI Addon
  • Chapter 9 UV mapping
    • 9.1-Unwrapping techniques
    • 9.2-Automatic projections
    • 9.3-Multi-editing and islands edition
    • 9.4-Exercice - Unwrapping the cup
    • 9.5-Exercice - Unwrapping the robot
  • Chapter 10 texture paint mode
    • 10.1-Texture paint mode - tools overview
    • 10.2-Using an image texture as a painting tool
    • 10.3-Using strokes and falloff
    • 10.4- Exercise - Projecting a face in stencil mode
  • Chapter 11 The sculpt mode
    • 11.1-Sculpt mode overview and dedicated interface
    • 11.2-Tools overview
    • 11.3-The modifier multiresolution
    • 11.4-The freedom of dynamic topology
    • 11.5-Using textures
    • 11.6-Exercise - add muscles to an arm
    • 11.7-Exercise - aging a face
    • 11.8-Retopology
    • 11.9-baking a Normal and Ambient Occlusion map
  • Chapter 12 The Armatures
    • 12.1-Overview of armatures
    • 12.2-Bones management, layer system
    • 12.3-Armatures in Edit Mode
    • 12.4-The pose mode
    • 12.5-The constraints
    • 12.6-Parenting organic or mechanical object
    • 12.7-Exercise: Rigging a humanoid
    • 12.8-Exercise - Rigging our Robot
  • Chapter 13 Animation in blender
    • 13.1-Configuration and key insertion system
    • 13.2-Dedicated interface to animation
    • 13.3-Separate location rotation and scale keys - Animation of a ball
    • 13.4-Animation of other parameters (materials, texture, brightness)
    • 13.5-Exercise on object - creating a title animation
    • 13.6-Exercise on armature - Creating a Walking Cycle
  • Chapter 14 Simulations
    • 14.1-Simulations system overview
    • 14.2-Rigid bodies simulation
    • 14.3-Smoke simulation
    • 14.4-Fluids simulation
    • 14.5-Cloth simulation
    • 14.6-Dynamic particle system
    • 14.7-Static particle system
  • Chapter 15 Compositing
    • 15.1-Overview of compositing and its interface
    • 15.2-Introducing the main nodes
    • 15.3-Exercise- creating a thumbnail, adding a watermark
    • 15.4- Exercise - adding a glow effect, using pass
    • 15.5- Exercise - Inlay of a 3d object on an image

Blender_2.8_The_complete_guide_Class_1-2.part1.rar

Blender_2.8_The_complete_guide_Class_1-2.part2.rar

Blender_2.8_The_complete_guide_Class_3-5.part1.rar

Blender_2.8_The_complete_guide_Class_3-5.part2.rar

Blender_2.8_The_complete_guide_Class_3-5.part3.rar

Blender_2.8_The_complete_guide_Class_3-5.part4.rar

Blender_2.8_The_complete_guide_Class_6-10.part1.rar

Blender_2.8_The_complete_guide_Class_6-10.part2.rar

Blender_2.8_The_complete_guide_Class_6-10.part3.rar

Blender_2.8_The_complete_guide_Class_11-15.part1.rar

Blender_2.8_The_complete_guide_Class_11-15.part2.rar

Blender_2.8_The_complete_guide_Class_11-15.part3.rar

Blender_2.8_The_complete_guide_Class_11-15.part4.rar

Blender_2.8_The_complete_guide_Class_11-15.part5.rar


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 Gamystyle   |  

#2  

there is a missing link here:

Blender_2.8_The_complete_guide_Class_6-10.part4.rar
23 March 2021 02:38
  |    |  

#1  

Blender_2.8_The_complete_guide_Class_6-10.part4.rar

This link is missing!!!
9 January 2020 12:13
  |    |  

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