Udemy - Build Your Own First Person Shooter in Unreal Engine 4
Udemy - Build Your Own First Person Shooter in Unreal Engine 4

This course will teach you how to make a first-person shooter game in Unreal Engine 4, whether you're UE4 knowledgable or a complete beginner. We will go step by step through the game-making process to show how we can set up a character from scratch, create weapons and AI, and tie it all up with common gameplay mechanics.


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Description

This course will teach you how to make a first-person shooter game in Unreal Engine 4, whether you're UE4 knowledgable or a complete beginner. We will go step by step through the game-making process to show how we can set up a character from scratch, create weapons and AI, and tie it all up with common gameplay mechanics.

In this course, you will:

  • Learn how to create your own first-person character and movement mechanics.

  • Create advanced weapons in multiple ways (hitscan and projectile) of multiple types (automatic fire, burst fire, explosive, etc).

  • Put together HUD elements to give your game that extra bit of polish (dynamic crosshairs, blood screens, directional damage indicators, interpolating health bars, and more).

  • Create AI Characters that can sense you through sight, sound, or touch, and will have certain abilities such as being able to search for you if you get out of sight.

  • Make a round-based spawning system to make your new creations turn into a game.

  • Many other fun activities such as one-way collision, purchasable weapons and obstacles, ragdoll physics, game over screens, regenerative health, making 2D images out of 3D meshes, holding your weapon to your chest when near a wall, and much more.

  • Master the ability to create a game in your vision.

We're going to dive straight in, starting a game from scratch and building ourselves an empire. It's going to be an incredibly fun journey, and at the end of it, you'll have the knowledge needed to create games on your own, from start to finish. You'll learn how much easier it can be to use Unreal Engine once you've got the hang of it, and then nothing will be in the way of you and your dreams of making and finishing video games.

Why Take This Course?

Even if first-person shooters aren't your interest, this course provides the steps necessary to create a video game from start to finish. You will learn many fundamental things about the game-making process and will be able to utilize that knowledge in the projects you work on from here on out. I'm excited to see what you can create because I understand what you're capable of. So are you ready?

Let's start making a video game!

Para quem é este curso:
  • Anyone looking to delve into Unreal Engine 4 or simply expand their skillset

Course content

  • Introduction
    • Preview
    • Welcome
  • Setting Up
    • Creating Our Project
    • Importing Assets
    • Importing Weapons
  • Creating Our Character
    • Mouse Input
    • Movement Input
    • Jump Functionality
    • Creating A Material For Our Mesh
    • Adding First Person Arms to Our Character
  • Weapon Functionality
    • Creating Weapon Classes and Adding Bone Sockets
    • Animation Blueprints and Custom Animations
    • Spawning Weapons To Mesh
    • Weapon Firing, Reloading, and Recoil
    • Reload Animation
    • Ejecting Shells
    • Hitscan Weapons and Bullet Spread
    • Impact Effects- Particles and Bullet Holes Based On Different Surfaces
    • Dynamic Crosshair
    • Fixing An Impact Effect Bug
    • Purchasable Weapons
    • Switching Weapons Animation
    • Disabling Shoot Functionality While Changing Your Weapon
  • Creating Basic AI
    • Creating an AI Character
    • Creating Physical Materials for Differential Damage Based on Hit Body Part
    • Fixing the Flesh_Body Physical Material
    • Removing the Gun Shadow
  • Weapons- Advanced
    • Creating an Assault Rifle
    • Removing Impact Sound When Our Bullet Doesn't Hit Anything
    • Setting AI Mesh Physical Material Override
    • Creating a Shotgun
    • Fixing Shotgun Reload Time
    • Making a Custom Object Channel for Weapon Buys
    • Creating Projectile-Based Weapons- the Sniper Rifle
    • Creating the Sniper Rifle- Part 2
    • Fixing a Weapon Switch Bug
    • Updating Our Weapon Animation Method
    • Fixing Disappearing Mesh Bug
    • Creating the Sniper Rifle- Part 3
    • Creating the Rocket Launcher and Radius Damage
    • Fixing Subtracting Negative Health from Radius Damage Bug
    • Creating the Grenade Launcher
    • Running and Jumping Animations
    • Holding Weapon to Chest When Near Wall
    • Updating the Is Near Wall Check
    • Smoothing Out the Jump End Animation
    • Aiming Down Sights
    • Slowing Our Character Down During ADS
    • Reducing Bullet Spread and Recoil While Aiming
    • Removing the Sniper Rifle's Shell Emitter when ADS
    • Sniper Scope Recoil
    • Fire Rate
    • Fixing a Recoil Bug
  • UMG
    • Adding Weapon Information in Our HUD
    • Reloading Text
    • Creating Gun Icons
    • Adding Gun Icons to Weapon Info Widget
  • Advanced Player Health System
    • Health and Armor
    • Advanced Health and Armor Progress Bars
    • Health Bar Flashes Red at Low Health
    • Regenerative Health
    • Blood Screens
    • Player Dying Effect
  • AI- Advanced
    • Hitmarkers
    • Floating Damage
    • Ragdoll Physics
    • Behavior Trees
    • AI Animation Blueprint
    • AI Rotation
    • Sight Perception
    • Chase Player
    • AI Investigation
    • AI Attack Player
    • AI Damage Player
    • Disallowing our Player to Shoot AI After Their Death
    • Hearing Perception
    • Damage Perception
    • Nav Link Proxy
  • Gameplay
    • New Map and Nav Mesh
    • Player Takes Explosive Damage
    • Directional Damage Indicator
    • Spawning and Round System
    • Zombie Spawn Points and Expanding the Behavior Tree
    • One Way Collision
    • Score System
    • Making Weapons Purchasable
    • Game Over
  • Extras
    • Improving Floating Damage
    • No Weapon Animation
    • Improved FX
    • Purchasable Obstacles
    • Fixing the Long Overdue Reload Bug
    • Conclusion

Biuld_Your_Own_First_Person_Shooter_in_Unreal_Engine_4.part1.rar

Biuld_Your_Own_First_Person_Shooter_in_Unreal_Engine_4.part2.rar

Biuld_Your_Own_First_Person_Shooter_in_Unreal_Engine_4.part3.rar

Biuld_Your_Own_First_Person_Shooter_in_Unreal_Engine_4.part4.rar

Biuld_Your_Own_First_Person_Shooter_in_Unreal_Engine_4.part5.rar

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