Lynda - Creating Cityscapes in Maya - 173745
Lynda - Creating Cityscapes in Maya
Follow along with Adam Crespi as he designs, models, and renders a detailed cityscape with Maya. After gathering reference materials, Adam designs the basic structure and components of the city in Adobe Illustrator, generating reusable symbols to represent trees, lights, and buildings. With the plan in hand, Adam dives into Maya, creating proxy objects as he lays out the city to scale. Each element is then set up as a reference object and duplicated throughout the scene, using containers and mental ray Proxy objects. The final chapter shows you how to add a matte-painting background to your scene and check the composite in Nuke. Adam also includes a bonus movie featuring a real-world example project: a simulation of a crane moving on a studio backlot.


Table of Contents

  • Introduction
  • 1. Conceptualizing the City: Establishing Boundaries
  • 2. Planning the City
  • 3. Creating White-Box Elements
  • 4. Using Referenced Modules to Block Out the City
  • 5. Ending the Views: Creating Skies and Mattes
  • Conclusion
  • Lynda - Creating Cityscapes in Maya


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