Oreilly - Creating Better Game Assets in Blender - 9781491992340
Oreilly - Creating Better Game Assets in Blender
by Jon Manning | Publisher: O'Reilly Media, Inc. | Release Date: July 2017 | ISBN: 9781491992340


Your first lap around the track with Blender makes it clear how much horsepower is under the hood. Learn to harness that power and create great 3D game assets. We break down the core elements of Blender's modeling interface and 3D modeling basics, and walk through modeling from simple objects to complicated structures.Explore 3D modeling tools like modifiers, materials, and texturesCreate that complex stone wall or other popular gaming featureGet comfortable manipulating the camera to render 3D modelsDiscover tricks and hone your technique for importing Blender assets into UnityJon Manning, co-founder of Secret Lab, is an iOS development trainer and writer, mobile software engineer, game designer, and computing researcher. In his spare time, he enjoys re-implementing things like OpenGL and the Objective-C runtime. He is working towards a PhD in Human-Computer Interaction.
  1. Getting Around Blender
    • Setting Up Blender 00:03:33
    • Moving Around the View 00:02:08
    • Selecting Objects 00:01:27
    • Creating and Deleting Objects 00:02:02
  2. Modelling a Box
    • Modelling Objects in Blender 00:03:50
    • Creating a Mesh: Vertices, Edges, and Faces 00:03:23
    • Rendering Using the Camera 00:01:56
  3. Modelling a House
    • Creating a More Complex Model 00:01:07
    • Working with Modifiers 00:08:07
    • Working with Materials 00:04:16
  4. Modelling a Sea Mine
    • Making Modifiers Do the Work: Using an Array 00:09:16
    • Wrapping Your Image: Texturing and UV-Mapping 00:12:25
  5. Modelling a Ruined Stone Wall
    • Modelling with the Bevel Modifier and Knife Tool 00:06:09
    • Procedural (Node-Based) Textures 00:07:22
    • Texture Baking 00:04:04
  6. Using it in Unity
    • Importing the Asset 00:01:27
    • Working with Imported Materials 00:02:08
  7. Oreilly - Creating Better Game Assets in Blender


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