Lynda - C# Design Patterns: Part 3
Design patterns help programmers build better code and approach design problems more efficiently by reusing critical code patterns. This course continues the exploration of intermediate C# design patterns, defining patterns not covered previously in this series. Here, Reynald Adolphe dives into creational patterns—such as Prototype—and structural patterns—like Bridge, Façade, and Flyweight. He also covers behavioral patterns such as State, Strategy, and the Template Method.
Table of ContentsIntroduction1. Design Patterns Overview2. ProtoType3. Bridge4. Façade5. Flyweight6. Proxy7. Memento8. State9. Strategy10. Template MethodConclusion
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