Oreilly - Introduction to Autodesk Fusion 360 - 9781491959121
Oreilly - Introduction to Autodesk Fusion 360
by Mike Thomas | Publisher: Infinite Skills | Release Date: May 2016 | ISBN: 9781491959121


The creators of a new type of urban bike, the makers of a sustainable lighting solution, and a bunch of kids in the Bronx who invented a scooter mounted cell phone charger. These are some of the design types who use Autodesk Fusion 360, a cloud-based industrial and mechanical 3D design tool, to realize their visions.Fusion 360 was developed for small start-up companies who want a more advanced solution than Autodesk 123D, but don't need or cannot invest in a more sophisticated modeling product like Autodesk Inventor or SolidWorks. Render your 3D know-how from rank beginner to confident practitioner in this intro course from Autodesk expert Mike Thomas. Learn to create "smart" 3D models using Autodesk Fusion 360 Understand installation, subscription, and the interface Master the differences between solids, surfaces, and sculpting Explore the materials library and how to change the appearance of a 3D model Practice building 3D parametric bodies and sculpting freeform models Understand bodies, components, joints, and how to create assemblies of parts Learn how to share your files in the cloud, collaborate with a team, and export to a 3D printerMike Thomas actively contributes to Florida-based Design & Motion blog where they share their knowledge and expertise on a wide range of technological and industry happenings. He spent the first twelve years of his career as an Application Specialist for Autodesk and currently works as a Technical Services Manager for PMP, an industrial equipment manufacturer. He is a graduate of the Saskatchewan Institute of Applied Science and Technology.
  1. Introduction
    • Welcome To The Course 00:01:08
    • About The Author 00:01:02
  2. Introducing Autodesk Fusion 360
    • What Is Autodesk Fusion 360? 00:02:16
    • About 3D Modeling: Solids Vs. Surfaces 00:02:38
    • Parametric Feature Based Design 00:01:17
    • Free-Form Design 00:02:08
    • Installation, Subscription, And An Introduction To A360 00:03:16
    • Adjusting Your Account Settings 00:02:10
    • Adjusting Your Preferences 00:02:40
    • Setting The Active Project 00:01:15
    • Using The Help 00:02:48
  3. Making Your Way Around The User Interface
    • A Tour Around The User Interface 00:03:21
    • What Are Workspaces? 00:01:29
    • Working With Toolbars 00:02:20
    • What Is The Browser? 00:03:34
    • Using The Timeline 00:04:39
    • Getting Around The Canvas 00:02:19
    • Using The Navigation Bar To Zoom And Pan 00:02:07
    • Display Settings 00:04:17
    • Navigation With The ViewCube 00:03:17
    • Orbiting 00:02:17
    • Navigation With Your Mouse 00:02:56
    • Using The Selection Tools Effectively 00:03:15
  4. Projects 101
    • Using The Data Panel 00:03:00
    • Collaborating With Others 00:02:46
    • Creating New Projects 00:04:55
    • Creating New Designs 00:01:13
    • Importing Existing Designs 00:02:47
  5. Building Your First Part
    • Why Sketch? 00:03:03
    • Creating 2D Sketches 00:03:11
    • Creating Lines 00:04:28
    • An Introduction To Constraints 00:04:32
    • Applying Dimensions 00:04:18
    • Creating Circles And Arcs 00:04:13
    • Creating Rectangles 00:02:37
    • Editing Sketches 00:03:10
    • Extrusions And Revolutions 00:04:00
    • Adding Secondary Features 00:04:25
    • Press And Pull 00:03:22
    • Creating Primitives - Solids 00:06:24
    • Creating Fillets 00:03:48
    • Creating Chamfers 00:02:04
    • Creating Holes 00:05:14
    • Mirroring Features 00:06:11
    • Creating Shells 00:02:37
    • Feature Patterns 00:03:08
    • Adding Decals 00:02:20
  6. Introducing Sculpting
    • Creating A T-Spline Box 00:05:28
    • Cylinders, Spheres, Torus, And Quad Balls 00:03:27
    • Sculpted Extrudes 00:01:53
    • Revolve 00:01:19
    • Editing The Form 00:06:32
    • Conversion 00:04:54
    • Inserting Edges 00:02:59
    • Inserting Points 00:02:56
    • Sliding And Beveling 00:02:30
    • Merging Edges 00:01:22
    • Applying Symmetry 00:03:56
  7. Working With Your Models
    • Physical Material 00:02:31
    • Using The Fusion 360 Material Library 00:04:11
    • Changing The Appearance 00:05:51
    • Capturing The Image 00:02:16
    • Determining Volume 00:03:32
    • Measuring 00:03:06
    • 3D Printing 00:02:33
    • Exporting Data 00:01:32
  8. Assembly Modeling 101
    • The Difference Between Bodies And Components 00:03:14
    • Building Bodies 00:01:55
    • Working With Bodies 00:03:39
    • Creating Components 00:01:53
    • Working With Components 00:05:01
    • Applying Joints 00:08:47
    • Finding Interference 00:01:05
  9. Conclusion
    • Wrap Up And Thank You 00:00:58
  10. Oreilly - Introduction to Autodesk Fusion 360


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