Udemy - Make a horror survival game in Unity
Udemy - Make a horror survival game in Unity

Do you want to create a professional looking horror survival game in Unity? Well you've found the right course. This is aimed at anybody who loves game design and wants to make awesome games.


Description

My name is Pete Jepson and I have taught game design for over 5 years. In this series we will be making a game where your first person character has to try and survive against a gang of maniacs, armed with a variety of weapons

You don't need previous experience as I will be guiding you through the course step by step, showing you how to make the game and to write the code using C#. I will be giving you interesting assignments throughout to build your experience and knowledge in game design.

You will need a powerful computer to complete this project, so please ensure your computer meets the minimum specifications as displayed on the course home page.

So, what's in the course?

  • we start by creating the visuals to establish a night time look for the game. Then we will equip the player with a flashlight and a nightvision camera.

  • Then we will move onto lighting the scene to create an interesting aesthetic quality. We will add fog for atmosphere to give it a professional quality look

  • The enviornment map and props are free to download and you can use them in any game you decide to create.

  • We will Add sounds and music to bring the scene to life.

  • Then we will import enemy characters and add walking, running and attack animations using the mecanim animator window in Unity to seamlessly blend between a wide range of motions.

  • We will work on navigation path finding and artifical intelligence, allowing the enemy characters to make their own decisions on where to go and what to do. Once the enemies detect you, they will discover their own different ways to hunt you down!

  • Then we will work on a player inventory menu, displaying which weapons you have picked up. Each weapon has a different strength, speed and noise.

  • Then we will move on to the stealth mechanics, allowing the player to attempt to sneak around the map unnoticed. But the enemies are clever and once they spot you they will go into pursuit mode.

  • This brings us to the combat system, where the enemy will attack you and you can attack them. You will need to choose the right weapon to try and kill the enemies, because they are fast and very strong. If you try and stand and exchange strikes with them you won't last very long, so strategy is the key to defeating the enemies.

  • We will also be adding a save system so players can save and load their progress between sessions.

  • We finally work on a main menu and in game options such as changing lighting, volume and switching on or off antialiasing and fog, as well as difficulty settings.

By the end of this course you will have a completed horror survival game which you can export out as a finished product. You will have developed the skills, confidence and understanding of how to make your own games in Unity.

This course includes the following free assets:

  • Free horror environment 3D scene

  • Free weapons

  • 6 free realistic animated enemy characters

  • Free sounds and music

Free music by Bensound

Who this course is for:
  • This course is aimed at anyone who wants to make awesome games in Unity
  • Creative game designers will enjoy the course
  • I make the coding very easy, so it should be fun, even for people who are put off by C# coding
  • All user levels of Unity, from beginners to advanced will learn something from this tutorial
  • There are a range of fun activities to help you make the game your own throughout development

Course content

  • Introduction
    • Introduction
    • Notes
    • Download Unity
    • Download Assets
    • Saving Prefabs
  • Creating horror style visuals
    • The main scene
    • Quality settings
    • Colour space
    • Screen capture videos
    • map Playthrough
    • Assignment 1
    • My idea
    • Modifying the scene
    • Sand texture
    • Main path
    • Boundary blocks
    • Post Processing night look
    • Changing the sky brightness
    • Night profile walkthrough
    • Nightvision profile
    • Nightvision walkthrough
    • Assignment 2
    • Post Processing quiz
  • Lighting
    • Lighthouse light
    • Animating the light rotation
    • Adding spot lights
    • Lighthouse walkthrough
    • Adding a player flashlight
    • Adding point lights
    • Assignment 3
    • My lights walkthrough
    • My lighting setup
    • Adjusted lighting walkthrough
    • Lighting quiz
  • Sounds
    • Downloading Sounds
    • Checking Sounds
    • Adding an intro sound
    • 3D sounds
    • Sounds walkthrough
    • Sound assignment
    • One shot sound
    • Final sounds walkthrough
    • Custom rollof sounds
  • Atmosphere
    • Creating fog
    • Darken the scene
    • Exponential fog
    • Fog walkthrough
    • Fog colour
    • Increasing saturation
    • Occlusion culling
    • Adjusted lighting
    • Final atmosphere walkthrough
  • Enemy AI
    • Importing Enemies
    • Help with Setting up Prefabs
    • Setting up Enemy Prefabs (if they have not imported)
    • Enemy lighting and animations
    • Enemy walkthrough
    • Multiple animations
    • Creating a Navmesh
    • AI scripting
    • Enemy AI walkthrough
    • Multiple Targets
    • Waypoint walkthrough
    • Adjusting navmesh agent
    • Fluid animation walkthrough
    • Hiding targets
    • Adding a pause
    • Pause walkthrough
    • Changing animations
    • Random targets
    • Random fix
    • Random target walkthrough
    • Target cubes assignment
    • Assignment review
    • Random target walkthrough
    • Checking collider name
    • Sorting enemies assignment
    • Assignment review
    • Downloading weapons
    • Assigning Weapons
    • Adding weapons assignment
    • Gun animations
    • AI walkthrough
    • Small changes
    • Additional information
    • Refined navmesh bake
    • Assignment checking the navmesh
    • AI Quiz
  • First Person Player
    • Player walk speed
    • Player flash light
    • Player arms
    • Switching weapons on and off
    • Weapon lights
    • Weapon walkthrough
    • Weapon ready animation part 1
    • Weapon ready animation part 2
    • Gun ready animation
    • Weapon Strike
    • Weapons Assignment
    • Assignment review
    • Night vision
    • Turn off player shadows
    • Animation quiz
  • Inventory Menu
    • Importing inventory menu images
    • Inventory menu layout
    • Switching the inventory menu on and off
    • Adding health and batteries
    • Button assignment
    • Changing weapons
    • Changing weapons walkthrough
    • Putting weapon away
    • Blank slots
    • Inventory items check
    • UI Quiz
  • Pickups
    • Animating pickup items
    • Other animations pick ups
    • Adding colliders
    • Pickup script
    • Pickup message
    • Pickups walkthrough
    • Press E to pickup
    • Pickup types
    • Pickups and inventory walkthrough
    • Health script
    • Apple pickup
    • Battery icon
    • Battery script
    • Battery power
    • Battery manager
    • Battery buttons
    • Menu final walkthrough
    • Saving pickup prefabs
    • Controls screen assignment
    • Assignment review
  • Creating the Game
    • Game loop
    • Placing weapons
    • Pickups assignment
    • Changing startup values
    • Adding in game messages
    • Message script
    • Adding more messages
    • Message walkthrough
  • Stealth Mechanics
    • Player detection trigger
    • Enemy triggers
    • Enemy pursuit script
    • Pursuit walkthrough
    • Chase music
    • Music assignment
    • Assignment review
    • Stamina sounds
    • Stamina code
    • Stamina walkthrough
    • Water Fix
    • Trigger Quiz
  • Combat Mechanics
    • Enemies assignment
    • Refining animations
    • Chase speed
    • Attack animations
    • Attack walkthrough
    • Attack assignment
    • Assignment review
    • Blood UI
    • Weapon collider
    • Weapon damage script
    • Weapon damage walkthrough
    • Adding a soundfile
    • Assignment damage
    • Damage sound walkthrough
    • Fixing weapon damage
    • Importing gun animations
    • Triggering attack
    • Simpleshoot script
    • Bullet damage
    • Gun walkthrough
    • Gun shot sound
    • Fixing shoot script
    • Enemy hurt animations
    • Player bat animation
    • Bat damage
    • Enemy health script
    • Attack walkthrough
    • Enemy death fix
    • Assignment hit sound
    • Assignment review
    • Pickup enemy weapon
    • Enemy death and pickup walkthrough
    • Low health sound
    • Knife damage
    • Enemy damage update
    • Gun damage
    • Gun damage review
    • Enemy hit points
    • Weapon pickups assignment
    • Animation checks
    • Gun animations
    • Weapon sound triggers
    • Pickup weapons fix
    • Finishing the animations
    • Full attack walkthrough
    • Final fixes
  • Menu screen
    • Main menu
    • Customising load screen
    • Designing the main menu
    • Menu button actions
    • Menu walkthrough
    • Player death animation
  • Options Menu
    • Options menu assignment
    • Opening the options menu
    • Scripting options for lighting and fog
    • Scripting options for anti aliasing
    • Scripting options for volume control
    • Options screen walkthrough
    • Scripting options difficulty
    • Options reset
  • Save System
    • Save Zone Setup
    • Saving values part 1
    • Saving values part 2
    • Loading values
    • Resetting original values
    • Enemy Death Save
    • Load enemy status
    • Save starting location
    • Updating menu script
    • Menu button script
    • Save location fix
    • Save message
    • Save message script
    • Back to menu assignment
    • Assignment review
  • Export
    • Export the game
    • Export the game with options
    • Congratulations!

make-a-horror-survival-game-in-unity.part1.rar

make-a-horror-survival-game-in-unity.part2.rar

make-a-horror-survival-game-in-unity.part3.rar

make-a-horror-survival-game-in-unity.part4.rar


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