3ds Max 2015 Essential Training
3ds Max 2015 Essential Training
In this course, Aaron F. Ross covers all the features you'll need to start creating advanced 3D models and animation with 3ds Max 2015. Learn the most suitable techniques for modeling different types of objects, from splines and NURBS to polygonal and subdivision surface modeling. Then learn how to design 3D motion graphics, set up cameras, animate with keyframes, and assign constraints. Aaron also provides an overview of lighting scenes within a simple studio setup, and construction of materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.


  • Introduction
  • 1. Getting Started
  • 2. 3ds Max Interface
  • 3. Modeling Basics
  • 4. Polygon Modeling
  • 5. Subdivision Surface Modeling
  • 6. Free-Form Modeling
  • 7. Spline Modeling
  • 8. NURBS Modeling
  • 9. Hierarchies
  • 10. 3D Motion Graphic Design
  • 11. Layout and Camera Basics
  • 12. Keyframe Animation
  • 13. Controllers and Constraints
  • 14. Lighting Basics
  • 15. Materials Basics
  • 16. Mapping Textures
  • 17. Rendering Basics
  • 18. Rendering with mental ray
  • Conclusion


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